All work showcased here is my own, some of it to made try out new software, some to try out new techniques and then some just for the heck of it.
I modeled a low-poly head and textured it (using various photographs) in Mudbox and Photoshop, going back and forth between projecting and painting. Reference for the head is the actor Connor Jessup. Later I ran a few render tests with Solidangle’s Arnold renderer, and it’s “aiSkin” shader. Which is one of the fastest SSS-enabled shaders i have had the pleasure of working with.
The head is roughly 60.000 polygons and has a 4K diffuse and Specular map, it was rendered in Arnold and modeled in Maya.
After the head are tests I ran in E-on Vue that I am keen to replace with actual portfolio-grade material. Most of it was done to test Vue’s integration with Maya and Worldmachine, using stock assets bundled with Vue.